A Brazilian farm roguelike
Plant a strategy.
Harvest the impossible.
Luck scatters the crops. You prepare the ground. Combine crops, structures and Jackers to turn a little farm into an outrageous harvest.
Made in Brazil. Built for PC.
O Moinho atrai milho. Experimente uma colheita.
A simplified preview of the rules. Drag the structures and click around the farm.Static farm: the interactive preview needs WebGL.
The game in 20 seconds
Luck decides where the crop lands. You decide what it finds there.
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1
Plan
Play a structure card on the field. The Beehive attracts bees, the Windmill attracts corn, the Scarecrow scares off crows.
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2
Draw
Your whole crop bag drops onto the field. Each card's tile is drawn, weighted by the pull of nearby structures.
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3
Harvest
The cascade scores tile by tile. The right neighbours add and multiply; harvesting the whole delivery goal in a single turn is a JACKCROP!
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4
Deliver
Hit every delivery goal, spend your coins at the Market and survive 3 years until the Festival.
The collection
96 Jackers to break the farm
Each Jacker is a fully illustrated pixel-art card with an effect that bends the rules: from the Tractor that adds mult to the Werewolf that multiplies by 6 on the last turn. Commons, uncommons, rares and the legends of Brazilian folklore.
- Order mattersJackers fire left to right. The Handyman copies its neighbour; the Farm Echo repeats the last effect.
- Add, mult and times multSome add (+4 mult), others multiply (×2 mult). Stacking both in the right order is the game.
- Buy, sell, rearrangeThe Fair changes every delivery. Selling a Jacker at the right moment pays for the next one.
Deck
Structures in hand, crops in the bag
Structure cards
A 3-card hand plus the Scarecrow in its own slot. Every structure levels up to LV3, paid with your harvest, and pulls more crops at each level.
Crop cards
Every crop is a card with a number and a suit. The number is what it is worth when harvested; the suit decides who it combos with.
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Fields
Corn, Cassava and Sugarcane. They pay off in groups.



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Fruits
Coffee, Passion Fruit, Cashew and Açaí. Worth more, but they want company.




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Critters
Bee, Chicken and Cow. They bring MULT and react to what is around them.



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Nature
Sun, Rain and Earthworm. They don't score alone: they boost neighbouring plants.



- +1 MULT3 or 4 touching cards of the same suit.
- +2 MULT5 or more touching cards of the same suit.
- +2 SUMPer card, when equal numbers touch.
Editions that shine
Any card can roll an edition, with a shader shine that reacts as the card tilts.
Boss deliveries
At the end of every year, a boss changes the rules
A run is 3 years of 4 deliveries. The last delivery of each year brings a boss with a rule built to take your farm apart. Survived both? The Festival settles the score.
Boss deliveryFestival

City Inspector
Duplicate structures stop working: only the first of each type attracts and scores.

Termite Mound
Two damaged structures lose a level. Only Insecticide fixes it.

Harsh Drought
Plants are worth half, except those next to a Well.

The Middleman
Jackers that multiply are switched off.

Rats in the Barn
Every harvest, 3 random crops are worth zero.
Festival
The 12th delivery draws a party that turns the game in your favour.
Corn Party: Corn ×3Honey Party: Bees give doubleBig Sale: every crop +3
You can prepare: the Tough Goat gives ×3 mult on boss deliveries and at the Festival, and the Letter to the Mayor swaps the year's boss.
Pick your farmer
Four ways to start the farm
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Traditional Farm
The classic start: corn, cassava and a Windmill to call the crop.
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Beekeeper
Starts with a Beehive in the centre and extra bees in the bag.
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Rancher
Starts with a Corral and Cows. Cows like their space.
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Coffee Grower
Coffee and sunshine. Starts with 8 coins in the pocket.
And there's more
Every run is a different harvest
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Weather of the year
El Niño, Late Frost, Blooming Spring, Year of Plague: every year changes the rules of the field.
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Market and packs
Spend your coins at the Market: sealed packs opened card by card, Jackers, prayers and charms.
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Folklore legends
Saci, Iara, Curupira, Boto and Werewolf are the five legendary Jackers, the rarest at the Fair.
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Jack, the guide
A bearded farmer who mumbles (no words) and explains the rules right when you need them.
Replayability
No two farms are alike
Every run shuffles terrain, Fair, weather and bosses from a seed. What you build on top changes everything, and the score has no ceiling.
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Combos with no ceiling
SUM and MULT have no limit. Stack Jackers, recipes, editions and suits in the right order and the harvest gets out of hand. There are achievements for reaching MULT 100 in one turn and for closing a delivery at 10 times the goal.
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A world grown from the seed
The field starts at 4×4 and grows during the run, up to 10×10 in endless mode. The farm around it, the Fair and the bosses all come from the same seed: share the code and someone else plays exactly your run.
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Daily Challenge and endless mode
Every day, one seed for everyone, with a drawn level. Same starting point: who harvests more?
- 8 levelsEach one adds a harsher rule.
- Endless modeBeat the Festival? The farm goes on, with goals and bosses that keep getting worse.
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40 achievements
From first steps to secrets. Some want a big number, others want discipline: win with at most 3 Jackers, without leaving the starting field, or with only Beehive, Greenhouse and Windmill.
Mastery Seals
Every Jacker, structure, farmer and recipe that carried a win earns a seal, according to the level beaten.
Coming soon to Steam
Jackcrop is in development for PC, with Steam Deck as a target. Premium game, no microtransactions.
Follow on X Steam page coming soon